1 month ago - edited
# BqhVJhRxb0__v3MHDefine "FearRP" and give an example relevant to the server.
Fear RP is, well rping out fear, whether by multiple guns pointed at you, dealing with a anomaly, or anything your character fears, fear rp also forces you to listen to those who have you under it, or you attempt to flee, this doesn't apply if you have a gun and there's not a entire squad of guns aimed at you, or you have backup with you, here's a situation of fear rp: A class D is walking around with a pistol, they open a door, and there's four guards with SMG's to rifles waiting, they spot them and aim while yelling "DROP THE GUN!", which the class D promptly drops his gun and holds his hands up out of fear of possibly being shot.Define "NLR." If you die during a containment breach, what do you remember when respawned?
NLR is new life rule, it applies when you die in a S2K, a death that isn't a PK, or any new character after yours was PKed, Since I died during the breach, I would remember nothing related to the SCP, it's location, or any factors that assisted the breach or are actively assisting the SCP, I would ofcourse remember there's a breach if the code and such was already called.Explain "Passive RP" vs. "Active RP." Why is Passive RP important during downtime?
Passive RP is non-combative RP, or anything that doesn't relate to it, and has no reason for it, like for example a conversation, helping someone train with a gun, Active RP tends to involve combat, or has the risk of combat, It isn't hard to guess what situations involve combat and such. Passive RP is important for downtime since there isn't going to be many players on, and not enough to support combat, breaches, even tests due to the likelihood of a lack of guards, scientists, class D's and SCPs.In your own words, what is the "Roleplay Purpose" of an SCP on this server?
Multiple things, Mostly testing, lore related to the site, And the entire purpose of the foundation; Containing anomalies, and the SCP's are there to give players something to worry about, something anomalous that could break out at any moment if something went wrong, Something that could kill you, And something that researchers can try to figure out, both what it can do, what it's weak against, and what it reacts to, or even a cross test and albeit rarely; a termination test if it's that dangerous to the world.You are playing a sentient SCP. A Researcher enters your tell with an armed escort to conduct an interview. Do you try to breach immediately?
No, it'd ruin the gameplay for the entire group of players coming to test on me, and the entire purpose of SCP's isn't to just 'breach and kill everyone', I would only do that if they accidentally failed to follow appropriate steps to keep me contained and themselves safe, and after I give them time to realize their mistake and fix it before I actually take the chance to, but I wouldn't do this for SCP's that are more cooperative.Explain the concept of "Play to 'Lose'" regarding SCP gameplay.
The entire 'play to lose' SCP's have in gameplay exists so the majority of other players who are normal people, don't have to deal with a hour long breach, where a SCP player PK's everyone, it sucks the fun out of the server if SCP's do that, the concept of 'Play to lose' SCP's have is there so players can have fun, SCP player's shouldn't just play to win the game, and get out of the facility, sure it'd be nice to do that, but you'd be ruining the fun of someone if you did that everytime, You should intentionally mess up, give people opportunities to recontain you, or give people chances to survive and get away from you, this isn't DarkRP SCPRP after all.What SCP do you plan to primarily play as?
SCP-049.